Erik Heussler
"The moment I saw our data for the first time, not just from our system and Excel exports, but really the whole database with metadata, tags, and other information, along with all the ways we could work with it, that was actually love at first sight."
Johan Heander
"We’ve been boosted by the ability to have columns in Gridly that are not translations but are informative metadata, such as the maximum length for a string, a description of what an item really means or the context in which words should be used."
Paula Mozdrzewska
"It’s crucial that I’m able to manage text quality and maintain control over the whole publishing process. Gridly gives us a convenient way to work with in-game texts — something our game engine was missing. It’s easy to use, and the bonus is that it also looks great."
Lisa Sidorova
"I can't recommend Gridly enough! We moved all our projects there recently and we're very content. Its simplicity, great integration with gaming engines, and continuous improvements have transformed our localization workflow. A must-have tool for any team."
Estelle Bailly
"We chose Gridly for its Unreal Engine plugin, which is a tremendous help in localizing our game. Plus, the team is very efficient and responsive, and they have been really helpful so far. Kudos for your work and commitment!"
Erik Heussler
"The moment I saw our data for the first time, not just from our system and Excel exports, but really the whole database with metadata, tags, and other information, along with all the ways we could work with it, that was actually love at first sight."
Johan Heander
"We’ve been boosted by the ability to have columns in Gridly that are not translations but are informative metadata, such as the maximum length for a string, a description of what an item really means or the context in which words should be used."
 Paula Mozdrzewska
"It’s crucial that I’m able to manage text quality and maintain control over the whole publishing process. Gridly gives us a convenient way to work with in-game texts — something our game engine was missing. It’s easy to use, and the bonus is that it also looks great."
Lisa Sidorova
"I can't recommend Gridly enough! We moved all our projects there recently and we're very content. Its simplicity, great integration with gaming engines, and continuous improvements have transformed our localization workflow. A must-have tool for any team."
Estelle Bailly
"We chose Gridly for its Unreal Engine plugin, which is a tremendous help in localizing our game. Plus, the team is very efficient and responsive, and they have been really helpful so far. Kudos for your work and commitment!"
Erik Heussler
"What stood out right away was how intuitive Gridly is, for both technical users and non-linguists. It gave our team the clarity and control we needed to scale localization across markets."
Johan Heander
"We’ve been boosted by the ability to have columns in Gridly that are not translations but are informative metadata, such as the maximum length for a string, a description of what an item really means or the context in which words should be used."
 Paula Mozdrzewska
"It’s crucial that I’m able to manage text quality and maintain control over the whole publishing process. Gridly gives us a convenient way to work with in-game texts — something our game engine was missing. It’s easy to use, and the bonus is that it also looks great."
Lisa Sidorova
"I can't recommend Gridly enough! We moved all our projects there recently and we're very content. Its simplicity, great integration with gaming engines, and continuous improvements have transformed our localization workflow. A must-have tool for any team."
Estelle Bailly
"We chose Gridly for its Unreal Engine plugin, which is a tremendous help in localizing our game. Plus, the team is very efficient and responsive, and they have been really helpful so far. Kudos for your work and commitment!"

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See what becomes possible when every string has one source of truth.