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  <channel>
    <title>Case Studies</title>
    <link>https://gridly-145921445.hs-sites-eu1.com/case-studies</link>
    <description>See how real teams use Gridly to boost efficiency in multilingual content production, from workflow automation to QA.</description>
    <language>en</language>
    <pubDate>Thu, 12 Nov 2026 13:12:34 GMT</pubDate>
    <dc:date>2026-11-12T13:12:34Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>How Playrix saves 130+ hours a year on live ops localization | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/playrix</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/playrix" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/Gridly_October2026/Images/252lostp1ym8.webp" alt="How Playrix saves 130+ hours a year on live ops localization" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;Challenges&lt;/h2&gt; 
&lt;h3&gt;Constant updates leave no room for delays&lt;/h3&gt; 
&lt;p&gt;Playrix’s four major titles run on a fast, continuous content cycle. New content is shipped every three weeks for each project. Every new feature, event, character, quest, or store update brings new text that needs to be created, translated, checked, and delivered into the game.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/playrix" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/Gridly_October2026/Images/252lostp1ym8.webp" alt="How Playrix saves 130+ hours a year on live ops localization" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;Challenges&lt;/h2&gt; 
&lt;h3&gt;Constant updates leave no room for delays&lt;/h3&gt; 
&lt;p&gt;Playrix’s four major titles run on a fast, continuous content cycle. New content is shipped every three weeks for each project. Every new feature, event, character, quest, or store update brings new text that needs to be created, translated, checked, and delivered into the game.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Fplayrix&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Sat, 31 Oct 2026 23:15:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/playrix</guid>
      <dc:date>2026-10-31T23:15:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>How Elden Pixels reclaimed days of production time | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/elden-pixels</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/elden-pixels" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/t2q9mtzm4ni6.webp" alt="How Elden Pixels reclaimed days of production time" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Elden Pixels started as a small crew of self-proclaimed nerds with a passion for retro-flavored, atmospheric pixel-art games. Since then, they’ve shipped several well-received titles and carved out a clear creative identity of their own.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/elden-pixels" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/t2q9mtzm4ni6.webp" alt="How Elden Pixels reclaimed days of production time" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Elden Pixels started as a small crew of self-proclaimed nerds with a passion for retro-flavored, atmospheric pixel-art games. Since then, they’ve shipped several well-received titles and carved out a clear creative identity of their own.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Felden-pixels&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Thu, 01 Oct 2026 22:30:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/elden-pixels</guid>
      <dc:date>2026-10-01T22:30:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>Milestone Saves 80% Time on Translation Uploads | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/milestone</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/milestone" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/t7sn6jz83ol9z.png" alt="Milestone shift into higher gear with faster localization and better teamwork" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Over the last two decades, Milestone have established themselves as a leading game developer of racing games. Their realistic games, such as the MotoGP&lt;span style="font-size: 24px;"&gt;™&lt;/span&gt;, Monster Energy Supercross, or RIDE series, are recognized for their accuracy, attention to detail, and seamless gameplay. Milestone localize their games into dozens of languages and continuously attract millions of players across the globe.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/milestone" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/t7sn6jz83ol9z.png" alt="Milestone shift into higher gear with faster localization and better teamwork" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Over the last two decades, Milestone have established themselves as a leading game developer of racing games. Their realistic games, such as the MotoGP&lt;span style="font-size: 24px;"&gt;™&lt;/span&gt;, Monster Energy Supercross, or RIDE series, are recognized for their accuracy, attention to detail, and seamless gameplay. Milestone localize their games into dozens of languages and continuously attract millions of players across the globe.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Fmilestone&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Tue, 22 Sep 2026 22:45:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/milestone</guid>
      <dc:date>2026-09-22T22:45:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>tinyBuild eases life for game developers and localization managers | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/tinybuild</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/tinybuild" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/85bitr2ol5yij.png" alt="How Gridly eases life for tinyBuild's team" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;tinyBuild is a leading game publisher and developer headquartered in the United States, renowned for supporting creative projects across various genres and bringing innovative, engaging games to market. Known for popular titles like “Hello Neighbor” or “Graveyard Keeper”, tinyBuild is committed to fostering strong developer relationships and ensuring high-quality localization to reach global audiences.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/tinybuild" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/85bitr2ol5yij.png" alt="How Gridly eases life for tinyBuild's team" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;tinyBuild is a leading game publisher and developer headquartered in the United States, renowned for supporting creative projects across various genres and bringing innovative, engaging games to market. Known for popular titles like “Hello Neighbor” or “Graveyard Keeper”, tinyBuild is committed to fostering strong developer relationships and ensuring high-quality localization to reach global audiences.&lt;/p&gt;   
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Ftinybuild&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Sat, 19 Sep 2026 22:30:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/tinybuild</guid>
      <dc:date>2026-09-19T22:30:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>CM Games slashed localization file processing time by 90% | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/cm-games</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/cm-games" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/Gridly_October2026/Images/v48q9f3mm63iy.png" alt="How CM Games slashed localization file processing time by 90%" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Founded in 2010, CM Games has grown from a small team of enthusiasts into a progressive game developer with mobile, VR, and PC titles in its portfolio. By creating Drag Racing and, later, Nitro Nation Online — iconic drag and drift games with millions of fans worldwide — the studio defined a new genre of mobile racing. To continue raising the bar, the CM Games team, in partnership with Mythical Games, developed &lt;strong&gt;Nitro Nation World Tour (NNWT)&lt;/strong&gt;, a next-gen racing game featuring licensed NFT cars that players can own and race. The project, being technically challenging, demanded a more sophisticated and modern localization process. Thus, the search for a tool began.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/cm-games" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/Gridly_October2026/Images/v48q9f3mm63iy.png" alt="How CM Games slashed localization file processing time by 90%" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;p&gt;Founded in 2010, CM Games has grown from a small team of enthusiasts into a progressive game developer with mobile, VR, and PC titles in its portfolio. By creating Drag Racing and, later, Nitro Nation Online — iconic drag and drift games with millions of fans worldwide — the studio defined a new genre of mobile racing. To continue raising the bar, the CM Games team, in partnership with Mythical Games, developed &lt;strong&gt;Nitro Nation World Tour (NNWT)&lt;/strong&gt;, a next-gen racing game featuring licensed NFT cars that players can own and race. The project, being technically challenging, demanded a more sophisticated and modern localization process. Thus, the search for a tool began.&lt;/p&gt;   
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Fcm-games&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Tue, 04 Aug 2026 22:00:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/cm-games</guid>
      <dc:date>2026-08-04T22:00:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>Accelerating Global Growth: Timezynk's Case Study | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/timezynk</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/timezynk" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/m634r9j25vnl3.png" alt="How Timezynk adds new languages in 76% less time" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;The hub of a people-centric company&lt;/h2&gt; 
&lt;p&gt;Whether between a company and its customers or among employees within an organization, Timezynk’s centralized collaboration platform enables users to easily manage communication and scheduling. Payroll administration, messaging, and order management are just a few of the most common ways Timezynk’s users implement the platform into their operations.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/timezynk" title="" class="hs-featured-image-link"&gt; &lt;img src="https://gridly-145921445.hs-sites-eu1.com/hubfs/m634r9j25vnl3.png" alt="How Timezynk adds new languages in 76% less time" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;The hub of a people-centric company&lt;/h2&gt; 
&lt;p&gt;Whether between a company and its customers or among employees within an organization, Timezynk’s centralized collaboration platform enables users to easily manage communication and scheduling. Payroll administration, messaging, and order management are just a few of the most common ways Timezynk’s users implement the platform into their operations.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Ftimezynk&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Sun, 02 Aug 2026 23:00:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/timezynk</guid>
      <dc:date>2026-08-02T23:00:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
    <item>
      <title>How Haufe X360 made software localization 10× faster | Gridly</title>
      <link>https://gridly-145921445.hs-sites-eu1.com/case-studies/haufex360</link>
      <description>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/haufex360" title="" class="hs-featured-image-link"&gt; &lt;img src="https://localizedirect.cdn.gridly.com/t4q65ai0856b/veynzxxlwdwm/1jidbhbo2dsgz/1ib5zpxly4jfp/vz7bb83n3ojs6/assets/6yiy6zi21tbmv.jpg" alt="How Haufe X360 made software localization 10× faster | Gridly" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;Challenges&lt;/h2&gt; 
&lt;h3&gt;Fragmented and slow localization workflow&lt;/h3&gt; 
&lt;p&gt;Before Gridly, localization was handled through a string manager in Haufe X360’s core system which was essentially a &lt;strong&gt;plain string list with no context or metadata&lt;/strong&gt;. The system suffered from long load times and only supported one-at-a-time updates, each requiring manual saving. Even a simple terminology update became painfully slow.&lt;/p&gt;</description>
      <content:encoded>&lt;div class="hs-featured-image-wrapper"&gt; 
 &lt;a href="https://gridly-145921445.hs-sites-eu1.com/case-studies/haufex360" title="" class="hs-featured-image-link"&gt; &lt;img src="https://localizedirect.cdn.gridly.com/t4q65ai0856b/veynzxxlwdwm/1jidbhbo2dsgz/1ib5zpxly4jfp/vz7bb83n3ojs6/assets/6yiy6zi21tbmv.jpg" alt="How Haufe X360 made software localization 10× faster | Gridly" class="hs-featured-image" style="width:auto !important; max-width:50%; float:left; margin:0 15px 15px 0;"&gt; &lt;/a&gt; 
&lt;/div&gt; 
&lt;h2&gt;Challenges&lt;/h2&gt; 
&lt;h3&gt;Fragmented and slow localization workflow&lt;/h3&gt; 
&lt;p&gt;Before Gridly, localization was handled through a string manager in Haufe X360’s core system which was essentially a &lt;strong&gt;plain string list with no context or metadata&lt;/strong&gt;. The system suffered from long load times and only supported one-at-a-time updates, each requiring manual saving. Even a simple terminology update became painfully slow.&lt;/p&gt;  
&lt;img src="https://track-eu1.hubspot.com/__ptq.gif?a=145921445&amp;amp;k=14&amp;amp;r=https%3A%2F%2Fgridly-145921445.hs-sites-eu1.com%2Fcase-studies%2Fhaufex360&amp;amp;bu=https%253A%252F%252Fgridly-145921445.hs-sites-eu1.com%252Fcase-studies&amp;amp;bvt=rss" alt="" width="1" height="1" style="min-height:1px!important;width:1px!important;border-width:0!important;margin-top:0!important;margin-bottom:0!important;margin-right:0!important;margin-left:0!important;padding-top:0!important;padding-bottom:0!important;padding-right:0!important;padding-left:0!important; "&gt;</content:encoded>
      <category>localization</category>
      <pubDate>Fri, 24 Jul 2026 22:30:00 GMT</pubDate>
      <guid>https://gridly-145921445.hs-sites-eu1.com/case-studies/haufex360</guid>
      <dc:date>2026-07-24T22:30:00Z</dc:date>
      <dc:creator>Gridly Team</dc:creator>
    </item>
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